Poltergeist
A 1:1 recreation of Poltergeist - Six Flags Fiesta Texas (a.k.a: Flight of Fear - Kings Dominion and Kings Island) I made all in the month of August!
- Nov 10, 2024
- v1
- 554.5k
- 310.7k
- 565.9k
Live Streams
Poltergeist | Stream #21 - Adding the Track & Finishing the RideAug 30, 2024 Poltergeist | Stream #20 - Finishing Up with Supports & Geometry NodesAug 29, 2024 Poltergeist | Stream #19 - Modeling More Supports... AGAINAug 28, 2024 Poltergeist | Stream #18 - Modeling More SupportsAug 27, 2024 Poltergeist | Stream #17 - Modeling Supports & Tweaking Geometry NodesAug 26, 2024 Poltergeist | Stream #16 - Modeling Assets for Supports & More Geometry NodesAug 23, 2024 Poltergeist | Stream #15 - Refactoring Geometry Nodes & Modeling SupportsAug 22, 2024 Poltergeist | Stream #14 - Building the Track Objects & Tinkering with Geometry NodesAug 21, 2024 Poltergeist | Stream #13 - FINALLY IN BLENDERAug 20, 2024 Poltergeist | Stream #12 - Last Day of NoLimits 2! Up Next is BlenderAug 19, 2024 Poltergeist | Stream #11 - Placing the Last Supports! Next Step is Exporting to BlenderAug 16, 2024 Poltergeist | Stream #10 - Trying Out a New Supporting SystemAug 15, 2024 Poltergeist | Stream #9 - Fixing Cobra Roll and Track SmoothingAug 13, 2024 Poltergeist | Stream #8 - Let's (Attempt to) Finish These SupportsAug 12, 2024 Poltergeist | Stream #7 - Aaand We're Back to Supports, Almost DoneAug 09, 2024 Poltergeist | Stream #6 - Outer Supports & Some Track Re-ShapingAug 08, 2024 Poltergeist | Stream #5 - Even More Weird SupportsAug 07, 2024 Poltergeist | Stream #4 - Supports Part 1/1,000Aug 06, 2024 Poltergeist | Stream #3 - Fighting with Banking & Layout DetailingAug 05, 2024 Poltergeist | Stream #2 - Closing the Circuit & SmoothingAug 02, 2024 Poltergeist | Stream #1 - Battling Reference Overlays & BlockoutAug 01, 2024